Style is King

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In continuation of my piece on visual innovators in games, I was drawn to the black and white beauty of Monochroma. I asked one of its creators, Burak Tezateser of Turkish developer Nowhere Studios, a few questions about the game.
 
A short description of Monochroma could be "Limbo meets Ico", but Monochroma's style emphasizes different aspects and uses 3D in a 2D-setting. In your own words: What makes your games' visual style unique? 
 

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In continuation of my piece on visual innovators in games, I couldn't help but admire the sheer beauty and originality of the up and coming NaissanceE, due to be released later this week. I asked its creator Mavros Sedeño a few questions about his stylish, nearly monochromatic first-person puzzler. 

In your own words: What makes NaissanceE's visual style unique?

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Researching for my piece on visual innovators in games, I sent a few questions to Alientrap Games, developers of the fabulous Apotheon, the world's first and finest sidescroller inspired by ancient Greek pottery. Here's what the game's art director Jesse McGibney had to tell me.

In your own words: What makes your game's visual style unique?

1298Reste, allerfeinste Reste!  Mein Artikel zum Thema visuelle Innovation hat auch ein interessantes Gespräch mit Duangle ergeben, das es ebenfalls aus Raumgründen nicht in den fertigen Artikel geschafft hat. Hier also deshalb ein paar Antworten von den Machern des fantastisch aussehenden Projekts Nowhere, das momentan noch in Alpha ist.
Nicht zu sehen: der geniale Sound. Und das auf Oculus Rift - da braucht man, Schweizer Freunde mit Labor vorausgesetzt, getrost auf keine Goa-Party mehr fahren. Ich zumindest bin sehr gespannt.

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Researching for my piece on visual innovators in games, I sent a few questions to Santa Ragione, the Italian developers of the fantastically abstract and beautiful Mirror Moon EP. Unfortunately, their thoughtful and interesting  reply arrived too late for inclusion in my article, so here is what Pietro Righi Riva, one half of the creative duo of Santa Ragione, had to tell me.

In your own words: What makes your games' visual style unique?

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Researching for my piece on visual innovators in games, I sent a few questions to Blackpowdergames, makers of lovely looking Betrayer. Here's what David Longo, art director, had to say in reply.
 
In your own words: What makes your games' visual style unique?